![]() ![]() Qualities Damage does not trigger mitama effects on either side. Damage is dealt from stacked status effects on enemy that last for some number of turns, and stacking is guaranteed, irrespective of accuracy or resist, and works on immune bosses as well without further specifications, indirect damage statuses are usually dispellable. Indirect Damage Rules A type of damage, damage that is not considered indirect will be considered direct damage. Reflected damage appears to be true damage. However, true damage also may convey the attacker's soul/attack-related status effects and the target's negative status effects, to increase their damage. True damage is damage that, for whatever reason, can ignore the target's defense, and deal damage exactly equivalent to what is supposed to be dealt without defense. Damage is dealt based on the attacker's attack.ĭamage is dealt based on the attacker's health.
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